dEadlinE

dEadlinE is a street-fighter-style game built in C++ as the final project for the programming course. The premise: a group of EE students — much like ourselves — are trapped in a never-ending battle against deadlines. We turned that shared suffering into a two-player fighting game with hand-drawn artwork, multiple maps, and a shrinking arena mechanic.

Title screen — ink-wash style artwork drawn by hand

Gameplay

Two players face off on a map of their choice. As the fight progresses, two visible lines of flame — the “deadlines” — close in from both sides, shrinking the play area. Each character has a default weapon available to all players and a secret weapon unique to them.

A player who gets defeated or touches the deadline receives an “F” (flunk). Two F’s and you lose.

Selection screen — choose your map and character

In-game — two fighters clash as the deadline walls close in from both sides

Art & Animation

Beyond the programming, I drew all the artwork — title screen, backgrounds, characters, and UI — in an ink-wash style. Every character animation was crafted frame by frame for smooth movement and attacks.

Demo